Sep 26, 2008, 04:03 AM // 04:03 | #1 |
Lion's Arch Merchant
Join Date: Sep 2008
Location: California
Guild: Reign Of Judgment [RoJ]
Profession: W/E
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the impossible
man i was tryna vanq a map, couldnt even do it tho.
h/h kept tryna take out a monk boss, but he kept healing, so i triedto take the others out but the monk kept healing, he wouldnt run out of energy. unless im pressuring wrong? what the hell is pressuring i kept fightin the mob for i swear a solid 10 mins, and nothing wash appening also is there like a trick to pulling, sometimes i see two mobs, and ill shoot and arrow and other will come. so frustrating man |
Sep 26, 2008, 04:08 AM // 04:08 | #2 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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This is where mesmer/interupt hereos/henchmen shine.
Damage is not always enough by itself. You need shutdown. |
Sep 26, 2008, 04:29 AM // 04:29 | #3 |
Indeed
Join Date: Sep 2007
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Slam the monk with Diversion, most people take a BHA but I find a mesmer far more versatile these days especially after the buffed Visions of Regret for HM.
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Sep 26, 2008, 05:54 AM // 05:54 | #4 |
Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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its not impossible, you just need a better build or team. try the triple necro hero team build found on pvxwiki, if you dont have heroes then id suggest taking your time, dont over aggro and pull groups. also hit the monks first if that doesnt work then try what i do
kill monks>melees>eles> rest |
Sep 26, 2008, 05:55 AM // 05:55 | #5 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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More details.. Which area? Which Boss. Knowledge is POWER!
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Sep 26, 2008, 10:31 AM // 10:31 | #6 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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You don't need to visit the wiki to get the 3-necro HM team build, guru has very nicely stickied Sab's thread here http://www.guildwarsguru.com/forum/s...php?t=10292641 in the Campfire section Heros subforum.
Sab also goes into variations of the build for other areas and larger parties.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 26, 2008, 12:03 PM // 12:03 | #7 |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Broadhead Arrow works very well. As far as pulling, you should wait til the groups separate a bit. Often times it's a patrol and all you have to do is to wait til they go past.
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Sep 26, 2008, 12:26 PM // 12:26 | #8 |
Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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diversion is good yeah but tbh ,daze+minion army>all imo,if i take mesmer its either migraine+frustration or better yet powerblock ,nice to disabe a foe??s bar
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Sep 26, 2008, 03:47 PM // 15:47 | #9 |
Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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In Tyria, skills that actually steal or disable skills (i.e. Power Block, Diversion, or even Smooth Criminal) really shine. Most monsters in Tyria have very small skill bars, so disabling one or more of these skills can more or less shut a baddy down completely. For example, I used Smooth Criminal to disable Willa The Unpleasant's Aura of Faith, after which the Mursaat fell extremely quickly.
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